Strawberry Jam handles difficulty in a very different fashion to Spring Collab. Like, the variance in difficulty within each lobby is so much greater, to the point where the extremities intermingle with each other a little & even overlap in some cases. The red advanced maps are basically expert and vice versa. I think this might be preferable to SC's problem where every new lobby felt like you were wandering somewhere you shouldn't be, SJ has you enter each new lobby decently well prepared for at least the easier stuff.
This comes with some new problems though, like do you remember that part in the video where I talked about how the community corelates speed tech with difficulty & how this creates artificial segregation of mechanics between lobbies? Well, in SJ, the difference between red advanced and green expert is so minimal that the only concrete difference is tech usage. The expert lobby has a lot of maps that are basically just middle of the road advanced maps with the occasional ultra or dream hyper, and also a couple maps that by all accounts should be in grandmaster but they technically never have you do more than one ultra in a row (which would make it a chained ultra) so it only uses "expert tech" i guess.
This tech-focused difficulty categorization is a years-long uncorrected error on the part of the celeste modding community, honestly. Like they must understand that tech use on its own can't denote difficulty, or else they'd have put summit down-side in the beginner lobby.






